SC_arrL
=======
  Textures:
    - VarrL
    - V_hamm_spc
        Offset: 1, 1
        Scale: 0.5, 1
        Rotation: 0.499984740745262
    - toonMETAL02

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 255, 255, 255, 50

  Color Registers:
    - 128, 128, 128, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #3 RGB))
         A = 0
    2: RGB = ((tex #1 RGB) * (prev. RGB)), divide by 2
         A = (tex #1 A)
    3: RGB = ((50, 50, 50) * (tex #2 RGB)), then add (prev. RGB), multiply by 2
         A = (prev. A)



arrL
====
  Textures:
    - VarrL
    - ZAtoon

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 160, 90, 0, 255

  Color Registers:
    - 128, 128, 128, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #2 RGB))
         A = 0
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = (tex #1 A)
